| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341 | var MIN_DISTANCE = 10;/** * 判断当前是否为H5、app-vue */var IS_HTML5 = falseif (typeof window === 'object') IS_HTML5 = true/** * 监听页面内值的变化,主要用于动态开关swipe-action * @param {Object} newValue * @param {Object} oldValue * @param {Object} ownerInstance * @param {Object} instance */function showWatch(newVal, oldVal, ownerInstance, instance) {	var state = instance.getState()	getDom(instance, ownerInstance)	if (newVal && newVal !== 'none') {		openState(newVal, instance, ownerInstance)		return	}	if (state.left) {		openState('none', instance, ownerInstance)	}	resetTouchStatus(instance)}/** * 开始触摸操作 * @param {Object} e * @param {Object} ins */function touchstart(e, ownerInstance) {	var instance = e.instance;	var disabled = instance.getDataset().disabled	var state = instance.getState();	getDom(instance, ownerInstance)	// fix by mehaotian, TODO 兼容 app-vue 获取dataset为字符串 , h5 获取 为 undefined 的问题,待框架修复	disabled = (typeof(disabled) === 'string' ? JSON.parse(disabled) : disabled) || false;	if (disabled) return	// 开始触摸时移除动画类	instance.requestAnimationFrame(function() {		instance.removeClass('ani');		ownerInstance.callMethod('closeSwipe');	})	// 记录上次的位置	state.x = state.left || 0	// 计算滑动开始位置	stopTouchStart(e, ownerInstance)}/** * 开始滑动操作 * @param {Object} e * @param {Object} ownerInstance */function touchmove(e, ownerInstance) {	var instance = e.instance;	var disabled = instance.getDataset().disabled	var state = instance.getState()	// fix by mehaotian, TODO 兼容 app-vue 获取dataset为字符串 , h5 获取 为 undefined 的问题,待框架修复	disabled = (typeof(disabled) === 'string' ? JSON.parse(disabled) : disabled) || false;	if (disabled) return	// 是否可以滑动页面	stopTouchMove(e);	if (state.direction !== 'horizontal') {		return;	}	if (e.preventDefault) {		// 阻止页面滚动		e.preventDefault()	}	move(state.x + state.deltaX, instance, ownerInstance)}/** * 结束触摸操作 * @param {Object} e * @param {Object} ownerInstance */function touchend(e, ownerInstance) {	var instance = e.instance;	var disabled = instance.getDataset().disabled	var state = instance.getState()	// fix by mehaotian, TODO 兼容 app-vue 获取dataset为字符串 , h5 获取 为 undefined 的问题,待框架修复	disabled = (typeof(disabled) === 'string' ? JSON.parse(disabled) : disabled) || false;	if (disabled) return	// 滑动过程中触摸结束,通过阙值判断是开启还是关闭	// fixed by mehaotian 定时器解决点击按钮,touchend 触发比 click 事件时机早的问题 ,主要是 ios13	moveDirection(state.left, instance, ownerInstance)}/** * 设置移动距离 * @param {Object} value * @param {Object} instance * @param {Object} ownerInstance */function move(value, instance, ownerInstance) {	value = value || 0	var state = instance.getState()	var leftWidth = state.leftWidth	var rightWidth = state.rightWidth	// 获取可滑动范围	state.left = range(value, -rightWidth, leftWidth);	instance.requestAnimationFrame(function() {		instance.setStyle({			transform: 'translateX(' + state.left + 'px)',			'-webkit-transform': 'translateX(' + state.left + 'px)'		})	})}/** * 获取元素信息 * @param {Object} instance * @param {Object} ownerInstance */function getDom(instance, ownerInstance) {	var state = instance.getState()	var leftDom = ownerInstance.selectComponent('.button-group--left')	var rightDom = ownerInstance.selectComponent('.button-group--right')	var leftStyles = {		width: 0	}	var rightStyles = {		width: 0	}	leftStyles = leftDom.getBoundingClientRect()	rightStyles = rightDom.getBoundingClientRect()	state.leftWidth = leftStyles.width || 0	state.rightWidth = rightStyles.width || 0	state.threshold = instance.getDataset().threshold}/** * 获取范围 * @param {Object} num * @param {Object} min * @param {Object} max */function range(num, min, max) {	return Math.min(Math.max(num, min), max);}/** * 移动方向判断 * @param {Object} left * @param {Object} value * @param {Object} ownerInstance * @param {Object} ins */function moveDirection(left, ins, ownerInstance) {	var state = ins.getState()	var threshold = state.threshold	var position = state.position	var isopen = state.isopen || 'none'	var leftWidth = state.leftWidth	var rightWidth = state.rightWidth	if (state.deltaX === 0) {		openState('none', ins, ownerInstance)		return	}	if ((isopen === 'none' && rightWidth > 0 && -left > threshold) || (isopen !== 'none' && rightWidth > 0 &&			rightWidth +			left < threshold)) {		// right		openState('right', ins, ownerInstance)	} else if ((isopen === 'none' && leftWidth > 0 && left > threshold) || (isopen !== 'none' && leftWidth > 0 &&			leftWidth - left < threshold)) {		// left		openState('left', ins, ownerInstance)	} else {		// default		openState('none', ins, ownerInstance)	}}/** * 开启状态 * @param {Boolean} type * @param {Object} ins * @param {Object} ownerInstance */function openState(type, ins, ownerInstance) {	var state = ins.getState()	var leftWidth = state.leftWidth	var rightWidth = state.rightWidth	var left = ''	state.isopen = state.isopen ? state.isopen : 'none'	switch (type) {		case "left":			left = leftWidth			break		case "right":			left = -rightWidth			break		default:			left = 0	}	// && !state.throttle	if (state.isopen !== type) {		state.throttle = true		ownerInstance.callMethod('change', {			open: type		})	}	state.isopen = type	// 添加动画类	ins.requestAnimationFrame(function() {		ins.addClass('ani');		move(left, ins, ownerInstance)	})	// 设置最终移动位置,理论上只要进入到这个函数,肯定是要打开的}function getDirection(x, y) {	if (x > y && x > MIN_DISTANCE) {		return 'horizontal';	}	if (y > x && y > MIN_DISTANCE) {		return 'vertical';	}	return '';}/** * 重置滑动状态 * @param {Object} event */function resetTouchStatus(instance) {	var state = instance.getState();	state.direction = '';	state.deltaX = 0;	state.deltaY = 0;	state.offsetX = 0;	state.offsetY = 0;}/** * 设置滑动开始位置 * @param {Object} event */function stopTouchStart(event) {	var instance = event.instance;	var state = instance.getState();	resetTouchStatus(instance);	var touch = event.touches[0];	if (IS_HTML5 && isPC()) {		touch = event;	}	state.startX = touch.clientX;	state.startY = touch.clientY;}/** * 滑动中,是否禁止打开 * @param {Object} event */function stopTouchMove(event) {	var instance = event.instance;	var state = instance.getState();	var touch = event.touches[0];	if (IS_HTML5 && isPC()) {		touch = event;	}	state.deltaX = touch.clientX - state.startX;	state.deltaY = touch.clientY - state.startY;	state.offsetY = Math.abs(state.deltaY);	state.offsetX = Math.abs(state.deltaX);	state.direction = state.direction || getDirection(state.offsetX, state.offsetY);}function isPC() {	var userAgentInfo = navigator.userAgent;	var Agents = ["Android", "iPhone", "SymbianOS", "Windows Phone", "iPad", "iPod"];	var flag = true;	for (var v = 0; v < Agents.length - 1; v++) {		if (userAgentInfo.indexOf(Agents[v]) > 0) {			flag = false;			break;		}	}	return flag;}var movable = falsefunction mousedown(e, ins) {	if (!IS_HTML5) return	if (!isPC()) return	touchstart(e, ins)	movable = true}function mousemove(e, ins) {	if (!IS_HTML5) return	if (!isPC()) return	if (!movable) return	touchmove(e, ins)}function mouseup(e, ins) {	if (!IS_HTML5) return	if (!isPC()) return	touchend(e, ins)	movable = false}function mouseleave(e, ins) {	if (!IS_HTML5) return	if (!isPC()) return	movable = false}module.exports = {	showWatch: showWatch,	touchstart: touchstart,	touchmove: touchmove,	touchend: touchend,	mousedown: mousedown,	mousemove: mousemove,	mouseup: mouseup,	mouseleave: mouseleave}
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